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Joey Ferwerda b56efa8b29 Implemented set_android_properties, introduced OHMD_DRIVER_PROPERTIES in set_data to be able to set the data for drivers which have a general init. 9 rokov pred
android a32f932da6 Added java extension to NativeActivity. 10 rokov pred
examples 8b20c3ada5 added position correction 10 rokov pred
include b56efa8b29 Implemented set_android_properties, introduced OHMD_DRIVER_PROPERTIES in set_data to be able to set the data for drivers which have a general init. 9 rokov pred
pkg-config c4be906cbb added lib linking and hidapi requirement to pkg-config file 12 rokov pred
src b56efa8b29 Implemented set_android_properties, introduced OHMD_DRIVER_PROPERTIES in set_data to be able to set the data for drivers which have a general init. 9 rokov pred
tests 58d4b7591c new quatf math 10 rokov pred
.gitignore a1662d7816 Initial Commit 12 rokov pred
Android.mk 7f3cd5105d Made openhmd for android a shared lib. Updated the android example. 10 rokov pred
CMakeLists.txt b0a595ae52 - Added initial CMake file for building a static OpenHMD 10 rokov pred
Doxyfile 3312fd800a merged in code_documentation feature branch, which adds doxygen code documentation 12 rokov pred
LICENSE a1662d7816 Initial Commit 12 rokov pred
Makefile.am 8cb31c5953 Moved examples from test/ to example/ subdirectory and updated README.md. 12 rokov pred
README.md b5d112a299 Some more markup fixes 10 rokov pred
autogen.sh a1662d7816 Initial Commit 12 rokov pred
configure.ac b14cba2018 - Initial checkin for android code 10 rokov pred

README.md

OpenHMD

This project aims to provide a Free and Open Source API and drivers for immersive technology, such as head mounted displays with built in head tracking.

License

OpenHMD is released under the permissive Boost Software License (see LICENSE for more information), to make sure it can be linked and distributed with both free and non-free software. While it doesn't require contribution from the users, it is still very appreciated.

Supported Devices

  • Oculus Rift DK1 and DK2 (rotation only)
  • Android based devices

Supported Platforms

  • Linux
  • Windows
  • OS X
  • Android

Requirements

Language Bindings

Other FOSS HMD Drivers

Compiling and Installing

Using make:

./autogen.sh # (if you're building from the git repository)
./configure [--enable-openglexample]
make
sudo make install

Using CMake:

With CMake, you can enable and disable drivers to compile OpenHMD with. Current Available drivers are: OPENHMD_DRIVER_OCULUS_RIFT and OPENHMD_DRIVER_ANDROID

cmake -DOPENHMD_DRIVER_ANDROID=ON .
make

Configuring udev on Linux

To avoid having to run your applications as root to access USB devices you have to add a udev rule (this will be included in .deb packages, etc).

as root, run:

echo 'SUBSYSTEM=="usb", ATTR{idVendor}=="2833", MODE="0666", GROUP="plugdev"' > /etc/udev/rules.d/83-hmd.rules
udevadm control --reload-rules

After this you have to unplug your Rift and plug it back in. You should now be able to access the Oculus Rift as a normal user.

Cross compiling for windows using mingw

export PREFIX=/usr/i686-w64-mingw32/ (or whatever your mingw path is)
PKG_CONFIG_LIBDIR=$PREFIX/lib/pkgconfig ./configure --build=`gcc -dumpmachine` --host=i686-w64-mingw32 --prefix=$PREFIX
make

the library will end up in the .lib directory, you can use microsoft's lib.exe to make a .lib file for it

Static linking on windows

If you're linking statically with OpenHMD using windows/mingw you have to make sure the macro OHMD_STATIC is set before including openhmd.h. In GCC this can be done by adding the compiler flag -DOHMD_STATIC, and with msvc it can be done using /DOHMD_STATIC.

Note that this is only if you're linking statically! If you're using the DLL then you must not define OHMD_STATIC. (If you're not sure then you're probably linking dynamically and won't have to worry about this).

Pre-built packages

Will be available soon.

Using OpenHMD

See the examples/ subdirectory for usage examples. The OpenGL example is not built by default, to build it use the --enable-openglexample option for the configure script. It requires SDL, glew and OpenGL.

An API reference can be generated using doxygen and is also available here: http://openhmd.net/doxygen/0.1.0/openhmd_8h.html