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README.md

OpenHMD

This project aims to provide a Free and Open Source API and drivers for immersive technology, such as head mounted displays with built in head tracking.

License

OpenHMD is released under the permissive Boost Software License (see LICENSE for more information), to make sure it can be linked and distributed with both free and non-free software. While it doesn't require contribution from the users, it is still very appriciated.

Supported Devices

  • Oculus Rift (SDK)

Supported Platforms

  • Linux
  • Windows
  • OS X

Requirements

Other FOSS HMD Drivers

Compiling and Installing

./configure [--enable-openglexample] make sudo make install

Configuring udev on Linux

To avoid having to run your applications as root to access USB devices you have to add a udev rule (this will be included in .deb packages, etc).

as root, run:

echo 'SUBSYSTEM=="usb", ATTR{idVendor}=="2833", MODE="0666", GROUP="plugdev"' > /etc/udev/rules.d/83-hmd.rules
udevadm control --reload-rules

After this you have to unplug your Rift and plug it back in. You should now be able to access the Oculus Rift as a normal user.

Cross compiling for windows using mingw

export PREFIX=/usr/i686-w64-mingw32/ (or whatever your mingw path is) PKG_CONFIG_LIBDIR=$PREFIX/lib/pkgconfig ./configure --build=gcc -dumpmachine --host=i686-w64-mingw32 --prefix=$PREFIX make the library will end up in the .lib directory, you can use microsoft's lib.exe to make a .lib file for it

Static linking on windows

If you're linking statically with OpenHMD using windows/mingw you have to make sure the macro OHMD_STATIC is set before including openhmd.h. In GCC this can be done by adding the compiler flag -DOHMD_STATIC, and with msvc it can be done using /DOHMD_STATIC.

Note that this is only if you're linking statically! If you're using the DLL then you must not define OHMD_STATIC. (If you're not sure then you're probably linking dynamically and won't have to worry about this).

Pre-built packages

Will be available soon.

Using OpenHMD

See the examples/ subdirectory for usage examples. The OpenGL example is not built by default, to build it use the --enable-openglexample option for the configure script. It requires SDL, glew and OpenGL.