@@ -101,6 +101,8 @@ int main(int argc, char** argv)
gl_ctx gl;
init_gl(&gl, TEST_WIDTH, TEST_HEIGHT);
+ SDL_ShowCursor(SDL_DISABLE);
+
char* vertex = read_file("shaders/test1.vert.glsl");
char* fragment = read_file("shaders/test1.frag.glsl");