#17 Bibliographie opengl

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unidan5 年之前创建 · 1 条评论
unidan 评论于 5 年之前
# Vulkan inside + https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=5&ved=2ahUKEwiAj9v6zKLkAhUI4BoKHW7xAfgQFjAEegQIBhAC&url=https%3A%2F%2Fwww.khronos.org%2Fassets%2Fuploads%2Fdevelopers%2Flibrary%2F2016-vulkan-devu-seoul%2F2-Vulkan-Case-Study.pdf&usg=AOvVaw2Ug1Tx4ZDrsT9MVRByuAph + https://www.khronos.org/assets/uploads/developers/library/2016-vulkan-devday-uk/8-swapchains-unchained.pdf # HDR + https://docs.nvidia.com/gameworks/content/devices/shield-hdr-dev-guide/hdr-implementation.htm + https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/extensions/src/NvEGLUtil/NvEGLUtil.h + https://lists.freedesktop.org/archives/wayland-devel/2017-December/036403.html + https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_surface_SMPTE2086_metadata.txt + https://source.android.com/compatibility/android-cdd.pdf - describe android support # OpenGL ES + http://blog.db-in.com/all-about-opengl-es-2-x-part-3/ + demo of primary encoding size # For VR + https://stackoverflow.com/questions/33726942/gldrawelementsinstanced-with-varying-scissors
unidan 评论于 5 年之前
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