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@@ -1,35 +0,0 @@
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-From 088da4f6c2f44e725e9c4ab3166010ff32cfab71 Mon Sep 17 00:00:00 2001
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-From: =?UTF-8?q?Martin=20Storsj=C3=B6?= <martin@martin.st>
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-Date: Tue, 23 Jul 2013 16:39:30 +0300
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-Subject: [PATCH 11/13] Revert "audiounit_ios: try to handle data drops more
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- efficiently"
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-
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-This (more or less) reverts commit
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-2b7e016807507b632b8e0a7c874030bdffb2f604.
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-
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-Stopping the aout from within the callback like this could
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-lead to deadlocks, where AudioOutputUnitStop in the callback thread
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-and AudioOutputUnitStart in the audio decoder thread blocked each
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-other (noticed at startup of playback on a 3GS with iOS 6.0).
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----
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- modules/audio_output/audiounit_ios.c | 4 ++--
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- 1 file changed, 2 insertions(+), 2 deletions(-)
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-
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-diff --git a/modules/audio_output/audiounit_ios.c b/modules/audio_output/audiounit_ios.c
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-index 1faaf58..974d172 100644
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---- a/modules/audio_output/audiounit_ios.c
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-+++ b/modules/audio_output/audiounit_ios.c
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-@@ -383,8 +383,8 @@ static OSStatus RenderCallback(vlc_object_t *p_obj,
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-
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- /* check if we have enough data */
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- if (!availableBytes) {
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-- /* bail out and restart unit the next time we receive some data */
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-- Flush(p_aout, false);
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-+ /* return an empty buffer so silence is played until we have data */
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-+ memset(targetBuffer, 0, bytesToCopy);
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- } else {
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- memcpy(targetBuffer, buffer, __MIN(bytesToCopy, availableBytes));
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- TPCircularBufferConsume(&p_sys->circular_buffer, __MIN(bytesToCopy, availableBytes));
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-1.7.12.4 (Apple Git-37)
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-
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