/***************************************************************************** * VLCVideoCommon.m: VLCKit.framework VLCVideoCommon implementation ***************************************************************************** * Copyright (C) 2007 Pierre d'Herbemont * Copyright (C) 2007 VLC authors and VideoLAN * $Id$ * * Authors: Pierre d'Herbemont * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ #import "VLCVideoCommon.h" /****************************************************************************** * Implementation VLCVideoLayoutManager * * Manage the size of the video layer */ @implementation VLCVideoLayoutManager + (id)layoutManager { static id sLayoutManager = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ sLayoutManager = [[self alloc] init]; }); return sLayoutManager; } /* CALayoutManager Implementation */ - (void)layoutSublayersOfLayer:(CALayer *)layer { /* After having done everything normally resize the vlcopengllayer */ if( [[layer sublayers] count] > 0 && [[[layer sublayers][0] name] isEqualToString:@"vlcopengllayer"]) { CALayer * videolayer = [layer sublayers][0]; CGRect bounds = layer.bounds; CGRect videoRect = bounds; CGSize original = self.originalVideoSize; if (original.height > 0 && original.width > 0) { CGFloat xRatio = CGRectGetWidth(bounds) / original.width; CGFloat yRatio = CGRectGetHeight(bounds) / original.height; CGFloat ratio = self.fillScreenEntirely ? MAX(xRatio, yRatio) : MIN(xRatio, yRatio); videoRect.size.width = ratio * original.width; videoRect.size.height = ratio * original.height; videoRect.origin.x += (CGRectGetWidth(bounds) - CGRectGetWidth(videoRect)) / 2.0; videoRect.origin.y += (CGRectGetHeight(bounds) - CGRectGetHeight(videoRect)) / 2.0; } videolayer.frame = videoRect; } } @end