/***************************************************************************** * VLCVideoCommon.m: VLCKit.framework VLCVideoCommon implementation ***************************************************************************** * Copyright (C) 2007 Pierre d'Herbemont * Copyright (C) 2007 the VideoLAN team * $Id$ * * Authors: Pierre d'Herbemont * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ #import "VLCVideoCommon.h" /****************************************************************************** * Implementation VLCVideoLayoutManager * * Manage the size of the video layer */ @implementation VLCVideoLayoutManager /* Factories */ + (id)layoutManager { return [[[self alloc] init] autorelease]; } /* CALayoutManager Impelmentation */ - (void)layoutSublayersOfLayer:(CALayer *)layer { /* After having done everything normally resize the vlcopengllayer */ if( [[layer sublayers] count] > 0 && [[[[layer sublayers] objectAtIndex:0] name] isEqualToString:@"vlcopengllayer"]) { CALayer * videolayer = [[layer sublayers] objectAtIndex:0]; CGRect bounds = layer.bounds; CGRect videoRect = bounds; CGFloat xRatio = CGRectGetWidth(bounds)/originalVideoSize.width; CGFloat yRatio = CGRectGetHeight(bounds)/originalVideoSize.height; CGFloat ratio = fillScreenEntirely ? MAX(xRatio, yRatio) : MIN(xRatio, yRatio); videoRect.size.width = ratio*originalVideoSize.width; videoRect.size.height = ratio*originalVideoSize.height; videoRect.origin.x += (CGRectGetWidth(bounds) - CGRectGetWidth(videoRect))/2.0; videoRect.origin.y += (CGRectGetHeight(bounds) - CGRectGetHeight(videoRect))/2.0; videolayer.frame = videoRect; } } /* Properties */ @synthesize fillScreenEntirely; @synthesize originalVideoSize; @end