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@@ -149,8 +149,10 @@ int main(int argc, char** argv)
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SDL_ShowCursor(SDL_DISABLE);
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- const char* vertex = ohmd_gets(OHMD_GLSL_DISTORTION_VERT_SRC);
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- const char* fragment = ohmd_gets(OHMD_GLSL_DISTORTION_FRAG_SRC);
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+ const char* vertex;
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+ ohmd_gets(OHMD_GLSL_DISTORTION_VERT_SRC, &vertex);
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+ const char* fragment;
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+ ohmd_gets(OHMD_GLSL_DISTORTION_FRAG_SRC, &fragment);
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GLuint shader = compile_shader(vertex, fragment);
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glUseProgram(shader);
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