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@@ -115,9 +115,30 @@ int main(int argc, char** argv)
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ohmd_device_settings_seti(settings, OHMD_IDS_AUTOMATIC_UPDATE, &auto_update);
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ohmd_device* hmd = ohmd_list_open_device_s(ctx, 0, settings);
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+ float viewport_scale[2];
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+ float distortion_coeffs[4];
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+ float aberr_scale[3];
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+ float sep;
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+ float left_lens_center[2];
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+ float right_lens_center[2];
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+ //viewport is half the screen
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+ ohmd_device_getf(hmd, OHMD_SCREEN_HORIZONTAL_SIZE, &(viewport_scale[0]));
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+ viewport_scale[0] /= 2.0f;
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+ ohmd_device_getf(hmd, OHMD_SCREEN_VERTICAL_SIZE, &(viewport_scale[1]));
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+ //distortion coefficients
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+ ohmd_device_getf(hmd, OHMD_UNIVERSAL_DISTORTION_K, &(distortion_coeffs[0]));
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+ ohmd_device_getf(hmd, OHMD_UNIVERSAL_ABERRATION_K, &(aberr_scale[0]));
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+ //calculate lens centers (assuming the eye separation is the distance betweenteh lense centers)
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+ ohmd_device_getf(hmd, OHMD_LENS_HORIZONTAL_SEPARATION, &sep);
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+ ohmd_device_getf(hmd, OHMD_LENS_VERTICAL_POSITION, &(left_lens_center[1]));
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+ ohmd_device_getf(hmd, OHMD_LENS_VERTICAL_POSITION, &(right_lens_center[1]));
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+ left_lens_center[0] = viewport_scale[0] - sep/2.0f;
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+ right_lens_center[0] = sep/2.0f;
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+ //asume calibration was for lens view to which ever edge of screen is further away from lens center
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+ float warp_scale = (left_lens_center[0] > right_lens_center[0]) ? left_lens_center[0] : right_lens_center[0];
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ohmd_device_settings_destroy(settings);
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-
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+
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if(!hmd){
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printf("failed to open device: %s\n", ohmd_ctx_get_error(ctx));
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return 1;
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@@ -128,12 +149,16 @@ int main(int argc, char** argv)
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SDL_ShowCursor(SDL_DISABLE);
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- char* vertex = read_file("shaders/test1.vert.glsl");
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- char* fragment = read_file("shaders/test1.frag.glsl");
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+ const char* vertex = ohmd_gets(OHMD_GLSL_DISTORTION_VERT_SRC);
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+ const char* fragment = ohmd_gets(OHMD_GLSL_DISTORTION_FRAG_SRC);
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GLuint shader = compile_shader(vertex, fragment);
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glUseProgram(shader);
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glUniform1i(glGetUniformLocation(shader, "warpTexture"), 0);
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+ glUniform2fv(glGetUniformLocation(shader, "ViewportScale"), 1, viewport_scale);
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+ glUniform1f(glGetUniformLocation(shader, "WarpScale"), warp_scale);
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+ glUniform4fv(glGetUniformLocation(shader, "HmdWarpParam"), 1, distortion_coeffs);
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+ glUniform3fv(glGetUniformLocation(shader, "aberr"), 1, aberr_scale);
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glUseProgram(0);
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GLuint list = gen_cubes();
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@@ -182,6 +207,12 @@ int main(int argc, char** argv)
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printf("View: ");
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print_matrix(mat);
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printf("\n");
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+ printf("viewport_scale: [%0.4f, %0.4f]\n", viewport_scale[0], viewport_scale[1]);
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+ printf("warp_scale: %0.4f\r\n", warp_scale);
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+ printf("distoriton coeffs: [%0.4f, %0.4f, %0.4f, %0.4f]\n", distortion_coeffs[0], distortion_coeffs[1], distortion_coeffs[2], distortion_coeffs[3]);
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+ printf("aberration coeffs: [%0.4f, %0.4f, %0.4f]\n", aberr_scale[0], aberr_scale[1], aberr_scale[2]);
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+ printf("left_lens_center: [%0.4f, %0.4f]\n", left_lens_center[0], left_lens_center[1]);
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+ printf("right_lens_center: [%0.4f, %0.4f]\n", left_lens_center[0], left_lens_center[1]);
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}
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break;
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default:
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@@ -247,6 +278,7 @@ int main(int argc, char** argv)
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glLoadIdentity();
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// Draw left eye
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+ glUniform2fv(glGetUniformLocation(shader, "LensCenter"), 1, left_lens_center);
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glBindTexture(GL_TEXTURE_2D, left_color_tex);
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glBegin(GL_QUADS);
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glTexCoord2d( 0, 0);
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@@ -260,6 +292,7 @@ int main(int argc, char** argv)
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glEnd();
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// Draw right eye
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+ glUniform2fv(glGetUniformLocation(shader, "LensCenter"), 1, right_lens_center);
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glBindTexture(GL_TEXTURE_2D, right_color_tex);
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glBegin(GL_QUADS);
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glTexCoord2d( 0, 0);
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@@ -284,8 +317,5 @@ int main(int argc, char** argv)
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ohmd_ctx_destroy(ctx);
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- free(vertex);
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- free(fragment);
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-
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return 0;
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}
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